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Biography and game credits

Mohammed Qamar

Game designer, developer and technical artist working across gameplay systems and 3D worlds.

About my work

I'm Mohammed Qamar. I design and build gameplay systems, levels and environments, bringing together game development and technical art. My work spans Unity and Unreal Engine, 3D environment art, shaders, VFX and UI/UX implementation.

At Alientrap Games, I work as a Sr. Game Developer. My DuneCrawl contributions include modular environment assets, shaders, visual effects and tools that help artists and designers work with the game's visual style.

My previous roles include Sr. Technical Level Artist at Ubisoft, Game Programmer / Systems Designer at SHG Studios and Technical Game Designer at PixelNAUTS Games. Explore my experience for role details and my project case studies for examples of the work.

Selected work and official credits

Additional game credits are listed on my MobyGames profile.

Calico Cat-Fe: team recognition

I was one of the creators of Calico Cat-Fe, a co-operative game about cats running a café. At the 2023 Level Up Student Showcase, our team earned second place in People's Choice and an honourable mention for Artistic Achievement. Brock University's coverage names me alongside my teammates and records these team achievements.

Read Brock University's showcase coverage