DuneCrawl · Alientrap Games
Alientrap's official DuneCrawl credits list Mohammed Qamar among the game's development team. My case study covers my environment and technical art contributions.
Biography and game credits
Game designer, developer and technical artist working across gameplay systems and 3D worlds.
I'm Mohammed Qamar. I design and build gameplay systems, levels and environments, bringing together game development and technical art. My work spans Unity and Unreal Engine, 3D environment art, shaders, VFX and UI/UX implementation.
At Alientrap Games, I work as a Sr. Game Developer. My DuneCrawl contributions include modular environment assets, shaders, visual effects and tools that help artists and designers work with the game's visual style.
My previous roles include Sr. Technical Level Artist at Ubisoft, Game Programmer / Systems Designer at SHG Studios and Technical Game Designer at PixelNAUTS Games. Explore my experience for role details and my project case studies for examples of the work.
Alientrap's official DuneCrawl credits list Mohammed Qamar among the game's development team. My case study covers my environment and technical art contributions.
My Rocket Rumble work includes environment art, level design and technical art. PixelNAUTS' team page lists me as a Designer/3D Artist.
Additional game credits are listed on my MobyGames profile.
I was one of the creators of Calico Cat-Fe, a co-operative game about cats running a café. At the 2023 Level Up Student Showcase, our team earned second place in People's Choice and an honourable mention for Artistic Achievement. Brock University's coverage names me alongside my teammates and records these team achievements.
Read Brock University's showcase coverage