Hi, I'm Mohammed Qamar

Game Developer, Designer & Technical Artist
Creating gameplay systems and immersive worlds through game design, programming, and environment art.

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My work

Projects.

Studio work and personal projects across game design, development, and technical art. Explore each project for a closer look at my contributions, process, and results.

 

What I have done so far

Work Experience.

 

Who am I?

Overview.

I'm a game designer and developer with skills in systems design, level design, 3D environment art, shaders, VFX, and UI/UX implementation. I'm a quick learner and collaborate closely with my colleagues to create efficient, scalable, and performant solutions that solve problems fast.Click here to learn more about me.

I also run QamGames, my independent game studio.

Game-development collaboration around an Unreal Engine workstation
  • Game & Systems Design

    Designing mechanics, progression, and player experiences, from early prototypes through production.

  • Gameplay Development

    Building gameplay systems and UI in Unity and Unreal, with a focus on responsive play and maintainable code.

  • Level & Environment Art

    Creating worlds through level layouts, modular assets, lighting, and composition, informed by AAA and independent production.

  • Technical Art & Tools

    Developing shaders, VFX, procedural workflows, and tools that connect artistic goals with production needs.

Let's talk about your team.

Open to roles and collaborations across game design, development, and technical art.

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What others say

Testimonials.

I had the pleasure of working with Mohammed and can confidently say he is a diligent and dependable professional. He approaches his work with focus and consistency, ensuring tasks are completed thoroughly and on time.

@ Dino Litonjua

Team Lead Level Artist at Ubisoft Toronto

Mohammed and I worked together on a project in Ubisoft and I have to say he is a pleasure to work with. Hardworking, kind and clever, Mohammed never fails to bring life and enthusiasm to everything he does.

@ Camila Kukulski

Mission Designer at Hinterland Studio

Mohammed's positive energy and natural gift for connecting with people made him the kind of person who could turn a team into a family.

@ Ahmed Hasan

Senior Environment Artist at Ubisoft Toronto

All I can say is this: Mohammed is exceptional at what he does. The references he finds and organizes reflect his clear thinking and understanding of juggling multiple complex projects.

@ Shan Khan

CSM & Level Designer at Ubisoft Toronto

I worked directly with Mohammed on a AAA project at Ubisoft and would without hesitation recommend him to any team looking for an artist who goes above and beyond in being resourceful, eager, and reliable.

@ Jerry Chen

Senior Technical Artist at Ubisoft Toronto

Mohammed is a great Level Artist and it's been a pleasure to work with him at Ubisoft. As his colleague on the project, through not working with him directly, I have seen him consistently transform level design greyblocks into great looking atmospheric environments.

@ Teodor Poparescu

Senior Level Designer at Ubisoft Toronto

Ready after the proof?

Bring that same reliability into your team, role, or next gameplay milestone.

Share the role, team context, current blockers, or timing. I can help identify where my systems, tools, technical art, or production experience fits best.

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Contact

Let's talk about roles, teams, or game work.

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