Hi, I'm Mohammed Qamar
Game Designer & Developer creating gameplay systems and levels, with skills in 3D environment art, shaders, and VFX.
Secure contracts and clear milestones through Upwork.
My work
Projects.
Studio work and personal projects across game design, development, and technical art. Explore each project for a closer look at my contributions, process, and results.
What I have done so far
Work Experience.
Senior Level Artist
Ubisoft
- At Ubisoft, my role as a Level Artist involves leveraging my skills in 3D environment design, asset integration, lighting and collaboration to create immersive and engaging game worlds.
- Narrative Integration: Collaborate with narrative teams to ensure that the environmental art supports and enhances the storytelling.
- Environment Design: Develop interesting layouts that adhere to art direction guidelines and integrate custom assets to enhance game environments.
- Collaboration: Work closely with level design teams to ensure that the artistic vision complements the gameplay.

Senior Game Developer
Alientrap Games
- At Alientrap Games, my role as a Senior Game Developer involves leveraging my skills in procedural 3D art, world design, VFX, and tool validation to contribute to exciting game development projects.
- Procedural 3D Art: Develop procedural generation systems and workflows that support efficient environment and content creation.
- World Design: Shape game worlds through layout, composition, level art, and visual direction that support the project's design goals.
- Materials & Textures: Design and implement level art materials and texture work while maintaining visual quality and production consistency.
- VFX & Concept Art: Create supporting concept art and VFX work to guide and enhance the look, feel, and readability of game environments.
- Team Support & Tools: Train other team members and validate tools to improve production workflows without sacrificing quality.

Gameplay Programmer
SHG Studios
- At SHG Studios, my role as a Gameplay Programmer centers on leveraging my technical skills in Unity and systems design to elevate our gaming projects.
- Gameplay Programming: Utilize Unity to create immersive and interactive gameplay elements, focusing on mechanics that enhance player experience and engagement.
- Systems Design & Integration: Architect and integrate complex game systems, ensuring seamless interactions within the game environment and across various gameplay features.
- UI/UX Implementation: Implement intuitive and responsive user interfaces, leveraging Unity to enhance user interaction and engagement.
- Technical Solutions: Develop and implement solutions that address gameplay challenges, contributing to the overall stability and performance of the game.

Game Designer
PixelNAUTS Games
- Engaged directly with C-Suite and stakeholders to conceptualize and execute seamless gameplay experiences.
- Teamed up with marketing and engineering units to craft high-quality game assets and immersive environments.
- Developed proof of concepts that were later integrated into our existing products, influencing key design and technological decisions.
- Designed, tested, and implemented complex game systems, mechanics, and UI, to improve user engagement and gameplay experience.
- Carried out programming tasks, focusing on designing and implementing modular, optimized systems for enhanced scalability and performance.

Who am I?
Overview.
I'm a game designer and developer with skills in systems design, level design, 3D environment art, shaders, VFX, and UI/UX implementation. I'm a quick learner and collaborate closely with my colleagues to create efficient, scalable, and performant solutions that solve problems fast.Click here to learn more about me.
I also run QamGames, my independent game studio.
Game Designer
Six years in production taught me to shape mechanics, pacing, and feedback into player loops that land.
Game Developer
I turn ideas into Unity and Unreal systems that are quick to test, stable to extend, and built for production.
Technical Artist
I build the bridge between art and engineering: shaders, tools, assets, and workflows that keep teams moving.
Systems Designer
I map rules, economies, and progression so each system supports player clarity and long-term scale.
Let's talk about your team.
Open to roles and collaborations across game design, development, and technical art.



What others say
Testimonials.
Mohammed is a great Level Artist and it's been a pleasure to work with him at Ubisoft. As his colleague on the project, through not working with him directly, I have seen him consistently transform level design greyblocks into great looking atmospheric environments.
@ Teodor Poparescu
Senior Level Designer at Ubisoft Toronto

Ready after the proof?
Bring that same reliability into your team, role, or next gameplay milestone.
Share the role, team context, current blockers, or timing. I can help identify where my systems, tools, technical art, or production experience fits best.
Contact
Let's talk about roles, teams, or game work.
Reach out about studio roles, contract work, technical design, gameplay systems, tools, or production-ready game art.
Good reasons to reach out
- Recruiters can send role details, team context, or portfolio follow-up questions.
- Studio teams can ask about gameplay-facing technical design, tools, technical art, or production collaboration.
- A short note is enough; no formal brief or intake process needed.
Open to studio roles, contract conversations, and thoughtful game-development collaborations.









