Hi, I'm Mohammed Qamar

Game Designer & Developer creating gameplay systems and levels, with skills in 3D environment art, shaders, and VFX.

Secure contracts and clear milestones through Upwork.

 

My work

Projects.

Studio work and personal projects across game design, development, and technical art. Explore each project for a closer look at my contributions, process, and results.

 

What I have done so far

Work Experience.

 

Who am I?

Overview.

I'm a game designer and developer with skills in systems design, level design, 3D environment art, shaders, VFX, and UI/UX implementation. I'm a quick learner and collaborate closely with my colleagues to create efficient, scalable, and performant solutions that solve problems fast.Click here to learn more about me.

I also run QamGames, my independent game studio.

  • Game Designer

    Six years in production taught me to shape mechanics, pacing, and feedback into player loops that land.

  • Game Developer

    I turn ideas into Unity and Unreal systems that are quick to test, stable to extend, and built for production.

  • Technical Artist

    I build the bridge between art and engineering: shaders, tools, assets, and workflows that keep teams moving.

  • Systems Designer

    I map rules, economies, and progression so each system supports player clarity and long-term scale.

Let's talk about your team.

Open to roles and collaborations across game design, development, and technical art.

Start a conversation
 

What others say

Testimonials.

I had the pleasure of working with Mohammed and can confidently say he is a diligent and dependable professional. He approaches his work with focus and consistency, ensuring tasks are completed thoroughly and on time.

@ Dino Litonjua

Team Lead Level Artist at Ubisoft Toronto

Mohammed and I worked together on a project in Ubisoft and I have to say he is a pleasure to work with. Hardworking, kind and clever, Mohammed never fails to bring life and enthusiasm to everything he does.

@ Camila Kukulski

Mission Designer at Hinterland Studio

Mohammed's positive energy and natural gift for connecting with people made him the kind of person who could turn a team into a family.

@ Ahmed Hasan

Senior Environment Artist at Ubisoft Toronto

All I can say is this: Mohammed is exceptional at what he does. The references he manages and finds show his clear logic and understanding of the thematic.

@ Shan Khan

CSM & Level Designer at Ubisoft Toronto

I worked directly with Mohammed on a AAA project at Ubisoft and would without hesitation recommend him to any team looking for an artist who goes above and beyond in being resourceful, eager, and reliable.

@ Jerry Chen

Senior Technical Artist at Ubisoft Toronto

Mohammed is a great Level Artist and it's been a pleasure to work with him at Ubisoft. As his colleague on the project, through not working with him directly, I have seen him consistently transform level design greyblocks into great looking atmospheric environments.

@ Teodor Poparescu

Senior Level Designer at Ubisoft Toronto

Ready after the proof?

Bring that same reliability into your team, role, or next gameplay milestone.

Share the role, team context, current blockers, or timing. I can help identify where my systems, tools, technical art, or production experience fits best.

Talk about opportunities
 

Contact

Let's talk about roles, teams, or game work.

Reach out about studio roles, contract work, technical design, gameplay systems, tools, or production-ready game art.

No code to type. I will email you one secure link, then you can send your message.

Good reasons to reach out

  • Recruiters can send role details, team context, or portfolio follow-up questions.
  • Studio teams can ask about gameplay-facing technical design, tools, technical art, or production collaboration.
  • A short note is enough; no formal brief or intake process needed.

Open to studio roles, contract conversations, and thoughtful game-development collaborations.