Ubisoft

Prince of Persia: The Sands of Time Remake

Supporting AAA level art, environment integration, and production workflows on Ubisoft's remake.

Prince of Persia: The Sands of Time Remake key art

Project overview

Case Study Summary

Background

Prince of Persia: The Sands of Time Remake is a AAA action-adventure remake of Ubisoft's classic time-bending adventure. My work supported environment production for spaces that needed to match the project's art direction while staying readable for gameplay.

Contributions

As a Technical Level Artist, I supported environment production by building and refining level layouts, integrating custom assets, and keeping final spaces aligned with art direction, gameplay readability, and story intent. I also collaborated with technical art on workflow improvements that helped speed up asset creation and integration.

Selected work

Process and Results

Readable Spaces, Production Quality

Environment Production Support

My work focused on helping level spaces move from layout into production-ready environments. I refined level layouts, integrated custom assets, and supported visual clarity so spaces could serve both art direction and moment-to-moment player experience.

  • Level Layouts: Built and refined level spaces so environment composition stayed readable for gameplay.
  • Asset Integration: Integrated custom assets into production environments while supporting art direction.
  • Cross-Discipline Collaboration: Worked with level design and narrative to keep spaces aligned with player experience and story intent.
Prince of Persia: The Sands of Time Remake production art

Improving Asset Creation and Integration

Workflow and Technical Art Collaboration

I also worked with technical art on workflow improvements that helped speed up asset creation and integration, keeping environment production moving while preserving quality and consistency.

  • Workflow Support: Helped improve production workflows for faster asset creation and iteration.
  • Technical Collaboration: Partnered with technical art to smooth handoff points between assets, tools, and level spaces.
  • Production Consistency: Supported final spaces that matched art direction while remaining practical for gameplay.

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