PixelNAUTS Games

Rocket Rumble

Elevating player experiences through strategic planning and creative problem-solving.

Rocket Rumble screenshot 1

Project overview

Case Study Summary

Background

Rocket Rumble combines the best parts of party racing games with fast-paced action brawling games and procedurally generated adventures! Join a charming cast of rocket-powered animal racers as they bash, smash and race their way to victory.

Contributions

As a Game Designer, I was responsible for level designs, level art, and props. I designed engaging levels and collaborated with the team to optimize assets for multiplayer, improving user experience through creative problem-solving, aligning art with gameplay mechanics.

Selected work

Process and Results

Bringing Levels to Life

Environment Art & Level Design

While working on Rocket Rumble at PixelNauts Games, I had the pleasure of spearheading multiple facets of environment art and level design. The breadth of my duties ranged from initial conceptualization to iterative playtesting.

  • Level Design & Playtesting: Utilized established tools to create and iteratively playtest level designs.
  • Art Implementation: Transitioned level layouts from whitebox/greybox/blockmesh stages to final art that aligned with the game's vision and themes.
  • Scripting: Authored gameplay sequences, including interactive cutscenes and environment effect triggers.
  • Modular Design: Created art and VFX assets that were modular and customizable, allowing for varied thematic applications across levels.
  • Optimization: Ensured efficient performance through level optimization techniques.
Rocket Rumble 3D & Technical Art

Artistic Precision

3D & Technical Art

In the intersection between art and technology, I created 3D assets and optimized them for in-game use. My focus was on crafting elements that not only contributed aesthetically but were also built with performance and scalability in mind.

  • Design Identification: Scoped out designs for impactful 3D assets, adhering to the game's aesthetic.
  • Precision Modeling: Created detailed and proportionate 3D models for various game elements.
  • Texture Quality: Implemented high-quality textures to maintain visual appeal.
  • Asset Optimization: Employed technical skills to optimize 3D models and textures for performance.
  • Shader Development: Developed custom shaders to enhance visual effects and realism.

Immersive Storytelling

Cinematics and Trailers

I specialized in crafting in-game cinematics for marketing and narrative contexts. Using the engine's native tools, I was able to produce captivating scenes that contribute to the game's overall storytelling and marketing strategy.

  • Visual Storytelling: Utilized in-game tools to generate compelling cinematics for marketing and narrative immersion.
  • Storyboarding: Planned and storyboarded cinematic sequences to effectively convey intended messages and moods.
  • Texture Quality: Implemented high-quality textures to maintain visual consistency and appeal.
  • Editing & Post-Production: Fine-tuned cinematic elements, including camera angles, transitions, and music, to enhance impact.

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